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The CameraArea works the same way as an area would. Adding files to this isn't needed for proper functions in a level.Īll of the zones and information to them are stored in here. In this file, all of the objects in the levels' models are added here. All have to be present for a certain type of animation. They are filled with bcsv animations that configure triggered cutscene animations in-game. pad files.(Found only in the files that have the last part "Galaxy" in it.)Ĭutscene holders. This file can be opened, but it shows nothing in anarchy. It holds audio effects for levels, and the BGM Music (Backround Music).
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This archive mostly holds lighting stuff. This configures how many stars are in a level, what type of star, and what type of comet, and how much time you get for the level.(Found only in the files that have the last part "Galaxy" in it.) This is the most important file to comet changing and star adding. This file stores where objects are placed, areas that are configured, camera data, path data, Debug information, Layers for certain stars, List info (Always has a Undefined entry), and much more. The most IMPORTANT type of archive in this whole game. Here's a brief description about each of these: ZoneInfo Zone information for the galaxy. The fields show it pointing to the model in ObjectData. UseResource The resource for finding objects that are stored in the level. Ghost The ghost race data for the level.ĭemo Cutscene and animation triggers are found in this file, the contents of the actual Demo are found in the map file. Sound: The music and sound effects in the level are stored in here. Can be extracted and it's contents can be viewed in the bcsv editor. Scenario: The star and layer layout of the level. Inside of this archive are the objects, areas, gravity, cameras, paths, and points to the level. Map: Basically the whole level's objects. With the first 2 blanks being the galaxy names, and the 3rd blank being the type. And what's in it.Ĭode SMG2\StageData\_Zone\_Zone_.arc It holds the character sounds, object sounds, and effects. This can't be edited yet, but soon it will be able to. This is the model format for a planet, or any object. This file has the music for the game.Īn image file. This gets exported for collision too with the kcl. There are collision values for each texture that is on a model. This is the basic collision for a planet. Not too much is known about this file, as of yet. Used to edit the text in the game, as well as a ton of tags for certain images, aligning, size, and even more.Īnother file for text. Used for Scenarios, Object lists, flags, and more.
Pretty much the archives for images, planet models, and levels.įilled with tables of information for levels.
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The Galaxy series (Both games) use similar filesystems and filetypes. This includes 45 Paths for you to use, so paths won't be a problem to handle. This Includes a blank RedBlueExGalaxyMap (With the necessary stuff to make the level work correctly.) If you wish to change the comet, please do so yourself, so multiple Scenarios don't have to be made. Once the galaxy is finished, it can be moved to it's correct location, from Flip-Swap. Why? Because Flip-Swap isn't as sensitive to crashing as the other galaxies are in the game. I have put together a Template for creating all galaxies for SMG2.5 (and for custom galaxies in general for SMG2) in Flip-Swap.
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It has Anarchy, Whitehole, ArcExtract, ArcPack, and all in 1 rar file! The last thing I would like you to download, is the Super Galaxy Pack.
#Adobe photoshop cs6 download .exe
MSBConv- Text Adding And Deleting (EXE Version ) MSBConv- Text Adding And Deleting (Python Version) Thank you! Enjoy.īut first, we must list all of the tools you'll need! Please read this large guide, and ask questions you have about this after you read it.
Want to level create? Then this is your place! I'll teach all the areas of the game (With a lot of reading) and make sure a lot of you master it. Level creation is the toughest area of the whole process, because it involves a ton of knowledge. Level creation is a big part of a project and actually.making ideas possible for galaxies in the Galaxy series.